WORK EXPERIENCE
Professional game design experience and projects I worked on during internships
GAME PROJECTS
Personal and school projects I worked on as a game designer and/or engineer

Myth of Lumi
2024 - 2025 | Game Designer | Unity 3D | Physics-based, Turf war, Turn-based combat, Monster-collecting
TECHNICAL PROJECTS
Technical/programming projects (primarily C++) I completed as coursework
Simple Game Engine
Spring 2024 | C++, HLSL, DirectX | arbitrary meshes; shaders, textures, materials; phong lighting; normal maps; post-processing effects; animation; collision; multithreading with jobs
Networked Multiplayer FPS
Fall 2023 | Unreal Engine 5, C++, Blueprint | listen server; replicated and client-only animation and functionality; hosting and joining friend sessions
Portal Recreation
Spring 2023 | C++ | portal gun, teleportation, recursive portal views; puzzles; energy launchers, glass, cubes; turret AI; damage; audio
ANALOG GAMES
Board and card games I've designed and physically prototyped

DisOrder in the Court
Fall 2021 | Game Designer, Graphic Designer, UX Designer | Adobe Illustrator, Adobe Photoshop, Tabletop Simulator | Card, Competitive, Party

comPIEtition
Fall 2021 | Game Designer, Graphic Designer, UX Designer | Adobe Illustrator | Board, Competitive, Family friendly

The End of Everything
Fall 2021 | Game Designer, Artist, Graphic Designer, UX Designer | Adobe Illustrator, Procreate | Board, Discussion-based, Family friendly

Space Monkeys
Fall 2021 | Game Designer, Artist, UX Designer | Procreate, Tabletop Simulator | Card, Co-op, Competitive, Resource management